Package value calculator
The advertised price of a Sweeps Coin and the price of a Sweeps Coin you can expect to keep are different numbers. The gap between them is the wagering requirement, priced.
Result
Enter a price and the Sweeps Coins it carries. Everything runs in your browser and nothing is sent anywhere.
How this calculation works
This calculator answers two questions that are easy to confuse. The first is what a coin costs: price divided by coins received, which is the advertised figure. The second is what a coin you can expect to keep costs, which accounts for the wagering the coins must survive before they can be redeemed.
A package with the lowest cost per coin can easily be the worst of a set once its playthrough is applied — and, less obviously, the reverse happens too. At a 4% house edge, doubling the coins can outweigh a 10x requirement. Neither result is available from the headline price alone, which is why both figures are carried side by side.
The promotional uplift is measured against a baseline you supply: what this same price normally carries when no promotion is running. Without that baseline the uplift is left blank rather than guessed at.
What you need to enter
| Input | Unit | What it means |
|---|---|---|
| Purchase price | USD | What the package costs in money. |
| Sweeps Coins received | SC | The promotional Sweeps Coin amount attached to the purchase. |
| Standard SC at this price | SC | Optional. What this same price normally carries. Supplying it produces the uplift figure; leaving it blank omits that figure rather than estimating it. |
| Playthrough multiplier | dimensionless | How many times the coins must be wagered before redemption. |
| Assumed RTP | percent | Your assumption about the long-run return of the game you intend to play. |
| Game contribution | percent | Optional, defaults to 100%. Below that, the amount you must stake rises. |
| Maximum eligible bet | SC | Optional and informational. It is displayed for reference and never enters any calculation on this page. |
The formula
SC per dollar = S ÷ P
Cost per SC = P ÷ S
Uplift = (S ÷ S₀) − 1
E[balance] = S − ((S × m) ÷ c) × (1 − r)
Effective cost per redeemable SC = P ÷ E[balance]
What each symbol means
| Symbol | Name | Unit | Definition |
|---|---|---|---|
P | Purchase price | USD | What the package costs in money. |
S | Sweeps Coins received | SC | The promotional Sweeps Coin amount attached to the purchase. |
S₀ | Standard Sweeps Coins at this price | SC | What the same amount of money normally carries when no promotion is running. This is the baseline the uplift is measured against. |
m | Playthrough multiplier | dimensionless | How many times the balance must be wagered before it can be redeemed. A 1x requirement means the balance must be staked once. |
c | Game contribution | fraction of 1 (entered as a percentage) | The share of each Sweeps Coin staked that counts toward the requirement. c = 1 means every coin staked counts in full; c = 0.2 means five coins must be staked for one to count. |
r | Assumed return to player | fraction of 1 (entered as a percentage) | The long-run share of total amount staked that a game returns, averaged over an extremely large number of plays. It is an assumption supplied by you, not a measurement of your session. |
Worked example
A 25% coin uplift, priced after its playthrough
- A $20 package normally carrying 20 SC is offering 25 SC with a 1x requirement.
- The headline figures: 25 SC for $20 is 1.25 SC per dollar, or $0.80 per coin, and 25 against a 20 SC baseline is a 25% uplift.
- The 1x requirement means 25 SC must be staked before the balance can be redeemed. At 96% RTP that is expected to cost 25 × 0.04 = 1 SC, leaving 24 SC.
- So the price of a coin you can expect to redeem is $20 ÷ 24 = $0.8333, not $0.80.
- At 10x instead of 1x, the same package leaves 15 SC and the real price rises to $1.33 per redeemable coin — above the $1.00 that 20 SC with no requirement would have cost.
Takeaway. Cost per coin is the advertised price. Cost per redeemable coin is the expected cost after wagering, because only the second one accounts for the wagering the coins have to survive.
Assumptions
These conditions have to hold for the result to mean what it says. Where one does not apply to your situation, the figure will be wrong in a direction the calculator cannot know about.
- Sweeps Coins are treated as redeemable at one coin to one dollar, which is the usual sweepstakes redemption rate. If an operator redeems at a different rate, the money figures scale by that rate.
- The uplift compares like with like: S and S₀ must both be the coin amount for the same purchase price.
- The expected-balance step carries every assumption and limitation of the expected-balance method.
Limitations
What this calculation cannot tell you:
- Cost per coin measures advertised price, not expected cost after wagering. A cheaper coin attached to a heavier playthrough requirement can have a higher cost per redeemable coin than a dearer coin with none.
- Effective cost per redeemable SC is reported only while the expected balance is above zero. Where the requirement is heavy enough to exhaust the balance in expectation, no meaningful cost-per-redeemable-coin exists and the calculator says so instead of printing a large number.
- Minimum redemption thresholds, redemption fees, and identity-verification requirements are not modelled and can matter more than the arithmetic.
Method and version
This page uses package-value v1.0.0. Every figure it produces comes from that method at that version, and the worked examples are pinned to the same version — when a method changes in a way that moves a published number, the example is re-derived at the new version.
| Version | Date | Change |
|---|---|---|
1.0.0 | 2026-08-15 | First published version. |
Full details of how these models were chosen are on the methodology page.
A note on playing
This tool prices a package. It is not a recommendation to buy one, and a favourable cost per redeemable coin is still a cost — the expected value of every package here is negative to the player, which is what a house edge means.
An expected value is an average over an enormous number of repetitions. It is not a prediction, a target, or a result you are owed. See responsible play.