A 25% coin uplift, priced after its playthrough

A $20 package normally carries 20 SC but is offering 25 SC with a 1x requirement. What is a coin actually costing?

Inputs

The values used in this example, with the unit each is measured in.
InputValueUnit
Purchase price20USD
Sweeps Coins received25SC
Standard SC at this price20SC
Playthrough multiplier1x
Assumed RTP96%

Working

  1. The headline figures are straightforward: 25 SC for $20 is 1.25 SC per dollar, or $0.80 per coin, and 25 SC against a 20 SC baseline is a 25% uplift.
  2. Those figures describe the price, not what you keep. The 1x requirement means 25 SC must be staked before the balance can be redeemed.
  3. At an assumed 96% RTP, staking 25 SC is expected to cost 25 x 0.04 = 1 SC, leaving 24 SC.
  4. So the price per coin you can actually expect to redeem is $20 / 24 = $0.8333, not $0.80. The requirement quietly took about 4% of the advertised value.
  5. The gap between $0.80 and $0.8333 is small here only because the requirement is light. At 10x with the same assumptions the balance falls to 15 SC and the real price rises to $1.33 per redeemable coin — above the $1.00 that 20 SC with no requirement would have cost.

Result

Output of package-value v1.0.0 for the inputs above. These are the same figures the calculator gives for the same inputs.
OutputValue
SC per dollar1.25
Cost per SC$0.80
Promotional uplift25%
Expected balance after24.00 SC
Cost per redeemable SC$0.8333

Takeaway

Cost per coin is the advertised price. Cost per redeemable coin is the expected cost after wagering, and only the second one accounts for the wagering the coins have to survive.

The formula behind it

Assumptions

Limitations

This is a theoretical calculation, not a prediction. It describes an average over a very large number of repetitions and says nothing about what will happen in any particular session.

Run these numbers yourself · All worked examples · Methodology