Worked examples

Each of these shows the arithmetic step by step, with the formula and the assumptions it rests on.

Every expected value here was worked out by hand and written down before it was run through a calculator, and each example states the method version it was worked out under. When a method changes in a way that moves a published number, the example is re-derived at the new version rather than left standing — so what you read here and what the calculator gives you are the same figure.

By method

Worked examples and the calculation method each one demonstrates.
ExampleMethodTakeaway
What a 5x playthrough costs on 100 SCexpected-balance v1.0.0A 5x requirement at 96% RTP costs about a fifth of the balance on average. The multiplier and the house edge multiply together — neither number means much without the other.
Why a 20% contribution game costs five times as muchexpected-balance v1.0.0Contribution divides. Halving the contribution doubles what a requirement costs, and dropping it to 20% multiplies the cost by five.
A 25% coin uplift, priced after its playthroughpackage-value v1.0.0Cost per coin is the advertised price. Cost per redeemable coin is the expected cost after wagering, and only the second one accounts for the wagering the coins have to survive.
When the arithmetic stops producing a numberexpected-balance v1.0.0Where the arithmetic runs past the edge of its assumptions, the honest output is a statement of what broke, not a confidently negative number.
How much is left when the progress bar says 150playthrough v1.0.0A progress bar counts credited wagering. Your balance is spent in staked wagering. When contribution is below 100% those are different numbers, and only one of them is the work left to do.